MERLİN (UÇAN AMCA)
MERLİN AMCA KODU
<!-- Copy and Paste into the BODY of your HTML -->
<OBJECT ID="Rainbow" width="0" height="0" CLASSID="CLSID:D45FD31B-5C6E-11D1-9EC1-00C04FD7081F" CODEBASE="#VERSION=2,0,0,0">
</OBJECT>
<OBJECT ID="TruVoice" width="0" height="0" CLASSID="CLSID:B8F2846E-CE36-11D0-AC83-00C04FD97575" CODEBASE="#VERSION=6,0,0,0">
</OBJECT>
<SCRIPT language="JavaScript" type="text/javascript">
// http://enigma1xx.piczo.com
<!--//
var Char;
var UsedChars;
var CharID;
var CharACS;
var CharLoaded;
var LoadReq;
var HideReq;
UsedChars = "Char";
CharID = "Char";
CharACS = "";
CharLoaded = false;
Window_OnLoad();
function Window_OnLoad() {
Rainbow.Connected = true;
CharLoaded = LoadLocalChar(CharID, CharACS);
if (!CharLoaded) {
CharLoaded = LoadLocalChar(CharID, "");
}
if (CharLoaded) {
SetCharObj();
}
CheckLoadStatus();
}
function LoadLocalChar(CharID, CharACS) {
Rainbow.RaiseRequestErrors = false;
if (CharACS == "") {
LoadReq = Rainbow.Characters.Load(CharID);
}
else {
LoadReq = Rainbow.Characters.Load(CharID, CharACS);
}
Rainbow.RaiseRequestErrors = true;
if (LoadReq.Status != 1) {
return(true);
}
return(false);
}
function SetCharObj() {
Char = Rainbow.Characters.Character(CharID);
Char.LanguageID = 0x409;
}
function CheckLoadStatus() {
if (!CharLoaded) {
LoadError();
return(false);
}
window.status = "";
AgentIntro();
return(true);
}
function LoadError() {
var strMsg;
window.status = "";
strMsg = "Error Loading Character: " + CharID + "\n";
strMsg = strMsg + "This Microsoft Agent Script requires the character(s):\n";
strMsg = strMsg + UsedChars;
alert(strMsg);
}
function InitAgentCommands() {
Char.Commands.RemoveAll();
}
function AgentIntro() {
InitAgentCommands();
// *** BEGIN CHARACTER SCRIPT ***
Char.MoveTo(0, 0);
Char.Show();
Char.MoveTo(900, 500);
Char.Play("Announce");
Char.Play("Wave")
Char.Speak("BİRİNCİ YAZI BURAYA");
Char.Play("Greet");
Char.Speak("İKİNCİ YAZI BURAYA^^");
Char.Speak("UCUNCU YAZI BURAYA");
Char.Play("GetAttention");
Char.Play("GetAttentionContinued");
Char.Play("GetAttentionReturn");
Char.Speak("DORDUNCU YAZI BURAYA^^");
Char.Play("GestureRight");
Char.Speak("BESİNCİ YAZI BURAYA!");
Char.MoveTo(10, 500);
Char.Play("GestureLeft");
Char.Speak("ALTINCI YAZI BURAYA");
Char.MoveTo(10, 200);
Char.Speak("YEDİNCİ YAZI BURAYA");
Char.MoveTo(600, 200);
Char.Play("DoMagic1");
Char.Play("DoMagic2");
Char.Play("GestureUp");
Char.Speak("SEKİZİNCİ YAZI BURAYA!")
Char.Play("Wave");
Char.Speak("DOKUZUNCU YAZI BURAYA ");
Char.Play("Wave");
Char.Hide();
// *** END CHARACTER SCRIPT ***
}
//-->